Lib.php is obviously encrypted in Scourge, but unfortunately lib.php also contains the initial XHTML declarations that include some basic character set information for the document. The result of this is that if you're trying to translate your game into a language that doesn't use the same characters as English, it will probably result in HTML failures.
So...
If you need to translate your game into a language that doesn't use normal English characters, you can reply to this and I'll get you a fixed copy of lib.php so that the XHTML declarations are in your own language, and shouldn't cause translation/browser issues. All new copies of lib.php will be uploaded to the Members Area (the place where you originally downloaded Scourge) so that everyone can benefit from them.
The only thing I ask of you, is that you translate the following block of code. Character sets have varying ISO codes, XML codes, etc. I live in America, and I speak English. So if you're from some random country, I don't necessarily know what kind of ISO/XML declarations you need so that it works right. The proper code block is posted below. Just fix it so that it reflects your own local character set, and I will gladly give you a fixed copy of lib.php that will correctly translate to your own language. Thanks.
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
Post a translated copy of that, and I will get you a fixed copy of lib.php, posted to the Members Area.
---Jamin
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Diablo 3 Lead Designer Jay Wilson: “The development of a Blizzard game is sometimes a long affair. This is how long it took us to be ready.”
...except you didn't actually change anything in there. That doctype is still in English.
---Jamin
_________________________
Diablo 3 Lead Designer Jay Wilson: “The development of a Blizzard game is sometimes a long affair. This is how long it took us to be ready.”
I'll try to get this next time I'm up at my dev box, but if you haven't heard back in a week or so send me a PM to remind me. I have a bad memory.
---Jamin
_________________________
Diablo 3 Lead Designer Jay Wilson: “The development of a Blizzard game is sometimes a long affair. This is how long it took us to be ready.”
See here for why this thread is no longer relevant.
---Jamin
_________________________
Diablo 3 Lead Designer Jay Wilson: “The development of a Blizzard game is sometimes a long affair. This is how long it took us to be ready.”