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#17006 - 03/25/08 08:09 PM Re: Better debugging... [Re: Jamin]
AnmanIndustries
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Ok. Ive put my hopes in a well. I hope you are happy.
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#17007 - 03/25/08 08:43 PM Re: Better debugging... [Re: AnmanIndustries]
qurgh
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Has there ever been talk of expanding the number of developers working on DS?

What is it missing that prevents it from being "finished"?

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#17008 - 03/25/08 09:08 PM Re: Better debugging... [Re: qurgh]
AnmanIndustries
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Eh. Were all working on our OWN DS' now. Although a new project came up and I havnt worked on my game in a few weeks now. If youre bored I could take you up.

Jamin has already said he wont be finishing it. There are some unfinished things and a couple bugs, but nothing special that you cant fix yourself.
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#17011 - 03/25/08 10:00 PM Re: Better debugging... [Re: qurgh]
Jamin Administrator
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 Originally Posted By: qurgh
What is it missing that prevents it from being "finished"?


As far as what's directly missing from the stock code, mostly (a) a few of the spells are either broken or missing entirely, (b) there needed to be a lot more work done as far as the item mods (prefixes/suffixes), and most importantly (c) there needed to be a ton of work done with balancing the character types, difficulties, etc.

As far as what's preventing me from finishing it, (a) lack of free time, (b) lack of interest, and (c) it's all old code, primarily written when I was younger and dumber, that kind of makes me want to throw up a little bit every time I look at it.

---Jamin
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#17014 - 03/26/08 01:20 AM Re: Better debugging... [Re: Jamin]
AnmanIndustries
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yeah. My code partner has ripped apart a lot of the system because it was... Well, I really dont know. Im a messy as nuts coder so I was fine with it.
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