#17043 - 03/28/08 10:29 PM
Evolving Towns Mod
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Sephiroth
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I've been thinking about starting a rather big mod. Before I start on the actual programming, I want to plan it well so the process will be quick and efficient.
In this mod, players will be able to spend money/level up/do quests/etc. to upgrade their town. I've jot down a couple of notes on what would be kind of cool to add but do realize that I haven't really thought it out in-depth. Note that players would have to do something to unlock these rewards.
- Markets to buy/sell to other players - Cheaper inn prices - Blacksmiths/enchanters to augment weapons/armor - Kingdoms (that mod came in handy) --- Manage army ----- Fight other kingdoms --- Noobs as peasants ----- Earn percentage of store items sold --- Visit other kingdom's markets/facilities --- List of kingdoms by advertisement level ----- Pay to up ad level (ad level square rooted daily) - Customize town --- Name every store, etc. --- Color scheme - Town chat --- Town owner can delete posts and feel special - Friend discounts at stores - Host Guild headquarters - Insignias --- Colors - Lend items to friends and label as borrowed - Label merchandise/equipment --- Distribution of brand name increases town popularity - Add items found when adventuring to stores (free of charge) - Weapon Inscriber --- Would be nice to inherit a rare sword ("Sephiroth's Masamune") - Respawn at your kingdom/town. - Teleporters? --- Wouldn't require TP or maps. - PvP Casino --- No money is added to the game --- Small percentage stays in the house as a money sink
One problem I've thought of is what'll happen to your town if you go to another realm. One fix is to just not have realms and simply make boss fights sub-quests or completely optional (killing a boss and getting their reward alone is worth fighting them). Doing so would make grinding a thing of the past if players could dwell deeper than the boss lairs. Other benefits include: all players' dots would be on the same map, quick/efficient dueling, etc.
Post your thoughts/ideas/opinions. If anything here strikes an idea, please post it.
Of all the things I listed, none of them would be difficult to program. In other words, you can go wild on your comments and ideas.
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#17044 - 03/29/08 04:41 AM
Re: Evolving Towns Mod
[Re: Sephiroth]
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gamefreak888
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Registered: 09/06/07
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Do you want those towns to be shown on the map? If you have many registered players, the map will be totally black 
What about this: When you've reached level 50, you can construct a town for the price of 15000 gold. It takes 24 hours for your town to be build. You can then buy the following add-ons: * Inn, this inn works rather different then all the other inn's in the world. For the price of 100 gold, you can restore your HP, MP and RP. However, every 20 times you've used the inn, you'll get +1 in your max. HP, MP and RP. * Buy items & armor, you can buy only Unique items here, adjusted to your level * Buy Maps, you can create your own map here, which makes you able to travel to any location. For example: you can create a map which teleports you to 50N 0E. You can only create three maps at the cost of 1000 gold each. * Bank, you'll get a 5% bonus every day. So if you have 1000 gold on your bank, you'll have 1050 in one day's time. * Castle (Kingdoms mod). You can upgrade your castle with add-ons like towers, catapults, walls etc. * Arena, here you can have 2-to-2 fights (possible?). * Market, you can build your own store and sell your items to other players. You can put your items in this store, so for example: you buy a 'Wooden Sword', then put it in your store and you're free to buy a new weapon because your weapon slot is empty. >>>All of these upgrades for your town will take time to build and will cost money
The Customize town thing: You can edit your town's name, the color of that name and the location.
About the location you can edit: Only you can go directly to your town. So you put your town on (1N 0E) and when you travel to that location you'll enter your town. You can also buy a map in a normal town that brings you directly to your town. Other players can't enter your town. Problem: how can they buy stuff from your store? Answer: Once they've got a store themselves, they can also take a look at all the others.
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#17048 - 03/29/08 03:27 PM
Re: Evolving Towns Mod
[Re: gamefreak888]
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Sephiroth
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Registered: 11/20/07
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Well I know quite a bit of flash and that totally black sounds rather interesting. I could make a separate map and people could choose the color of their dots. When they mouse over them, it'll show the town's name.
- In the stock Scourge, by the time I was level 20, I easily had 15k. So I'll probably bump that to 100k or more at level 50. - I don't like the +1 attributes using the inn. People could really abuse that. Inns already have a purpose, no need to make them any more interesting. - Three maps at one time sounds fine but not permanently three. Sounds good. - I'm not so sure of the bank interest. I want money leaving the economy, not creating it. - Arena is possible but I'd have to work on the original quite a bit to work out the kinks. - Exactly what I was thinking for the market.
The whole point of this mod is for people to be able to spend money when they're like level 50. By then, without this mod, there would be few things to spend money on. My sister also said that towns weren't really different from the next one and the reasons to adventure were shrinking. This mod would help fix that.
Another answer to not let others into your town is to have trading posts.
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#17049 - 03/29/08 03:37 PM
Re: Evolving Towns Mod
[Re: Sephiroth]
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Sephiroth
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Instead of having the towns shown on a map, like I mentioned in my first list, we could list the towns by advertisement level.
I really like that idea because the richer folk can buy their way to the top, essentially deleting money from the economy.
Their advertisement level would be square-rooted daily so they'd have to buy their way back up and it would give a chance for others to get up there.
I also want to make a PvP gambling system. That way money won't be entering the system. This is how it would work: people post their gamble of any amount greater than 1k, somebody would take the gamble, one person would win by a 50/50 chance, and the casino would steal .5% of that money. Of course, gambles could be bigger than that and the casino would take more money.
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#17054 - 03/30/08 03:53 AM
Re: Evolving Towns Mod
[Re: Sephiroth]
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gamefreak888
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If you need any help just ask for it 
How long do you think it will cost you to make this mod?
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#17055 - 03/30/08 02:30 PM
Re: Evolving Towns Mod
[Re: gamefreak888]
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Sephiroth
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Will do.
I'm not sure. I don't even have a timeline or where to even start...
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#17057 - 03/30/08 06:16 PM
Re: Evolving Towns Mod
[Re: Sephiroth]
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Sephiroth
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Registered: 11/20/07
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Well, I got the basics of it down. I thought it would be easiest to just have the town link in the town.php template. Maybe we should call it owning a section of a town rather than saying it's a separate town. That way it wouldn't cause any problems because if the player owned town followed the player around, realm hopping wouldn't be a problem either.
After writing this far, when I squint, it looks similar to the kingdoms mod. I guess it would be easiest to have the kingdoms mod included and add the other things to make it worthwhile.
Actually, I'm thinking about deleting some of the functions within a normal town to make the player owned town more appealing such as: moving the gambling hall, hall of fame, the bank, and buying maps. Since people under level 50 wouldn't be able to access a bank, it'll make it a little more challenging. Of course, I'll still throw in some of the features listed in my first post and suggestions from others.
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#17058 - 03/31/08 08:39 AM
Re: Evolving Towns Mod
[Re: Sephiroth]
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gamefreak888
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Good luck with it, I hope it'll be done within a (few) week(s).
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