#17297 - 05/22/08 09:32 AM
Anyone interested in mods/mods collection?
|
gamefreak888
Rice Krispies
Registered: 09/06/07
Posts: 215
|
Offline
|
|
I've got a DK game running now and I thought: perhaps I can post some working mods/mod collections on http://dragon.se7enet.com/mods/.
But is there anyone interested? Or is everybody busy with Scourge?
In my opinion, DK is easier to modify than Scourge, and I prefer DK because each town has a different (static) list of items you can buy and you can very easily add new classes/races/alignments/items/drops/etc.
|
|
Top
|
|
|
#17299 - 05/22/08 02:55 PM
Re: Anyone interested in mods/mods collection?
[Re: Fayt]
|
gamefreak888
Rice Krispies
Registered: 09/06/07
Posts: 215
|
Offline
|
|
Well I've got mods like: Training mod (you can train once a day and raise your attack/defense power or dexterity/strength) Create your own town mod (upgraded Kingdoms mod) New items mod (gauntlets, greaves, boots, ring, ring, amulet, armor for your pet, pet...) Skills mod (new skills like mercantile which makes items in stores cheaper, you can raise it by simply buying a lot of items) Inventory mod (working on this one, you can put a maximum of 30 items inside it)
|
|
Top
|
|
|
#17302 - 05/23/08 12:40 AM
Re: Anyone interested in mods/mods collection?
[Re: Fayt]
|
AnmanIndustries
Cookie Crisp
   
Registered: 03/21/05
Posts: 2876
Loc: Planet Stupid, AKA Earth
|
Offline
|
|
OH NOES!
|
|
Top
|
|
|
#17303 - 05/23/08 09:44 AM
Re: Anyone interested in mods/mods collection?
[Re: AnmanIndustries]
|
gamefreak888
Rice Krispies
Registered: 09/06/07
Posts: 215
|
Offline
|
|
I'm not copying Kingdoms, I'm using it's basic code for a new mod and I haven't removed the copyright parts of it.
|
|
Top
|
|
|
#17305 - 05/24/08 03:34 AM
Re: Anyone interested in mods/mods collection?
[Re: Fayt]
|
gamefreak888
Rice Krispies
Registered: 09/06/07
Posts: 215
|
Offline
|
|
What are you guys talking about?
That isn't illegal or something.
It never says you're not allowed to use it's basic code and there is also another mod that adds extra things to the script (by larou, but it's full of bugs).
|
|
Top
|
|
|
#17307 - 05/24/08 10:30 AM
Re: Anyone interested in mods/mods collection?
[Re: Fayt]
|
AnmanIndustries
Cookie Crisp
   
Registered: 03/21/05
Posts: 2876
Loc: Planet Stupid, AKA Earth
|
Offline
|
|
Wait, was kingdoms that one that the other guy ripped DK from?
|
|
Top
|
|
|
#17311 - 05/25/08 08:22 PM
Re: Anyone interested in mods/mods collection?
[Re: Fayt]
|
AnmanIndustries
Cookie Crisp
   
Registered: 03/21/05
Posts: 2876
Loc: Planet Stupid, AKA Earth
|
Offline
|
|
MAN. I TOTALLY forgot about that. He technically DIDNT. But we wont go there. Best to leave and forget and not support basleijser anymore.
|
|
Top
|
|
|
#17320 - 05/26/08 08:56 AM
Re: Anyone interested in mods/mods collection?
[Re: Fayt]
|
gamefreak888
Rice Krispies
Registered: 09/06/07
Posts: 215
|
Offline
|
|
Oh I didn't know the Kingdoms mod was illegal. Why then?
In that case, I'll write my own code for the 'create your own town mod', and I do not mean that I will retype everything, I will start from the beginning and I'm not copying anything from the Kingdoms mod.
|
|
Top
|
|
|
|
|