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#17297 - 05/22/08 09:32 AM Anyone interested in mods/mods collection?
gamefreak888
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I've got a DK game running now and I thought: perhaps I can post some working mods/mod collections on http://dragon.se7enet.com/mods/.

But is there anyone interested? Or is everybody busy with Scourge?

In my opinion, DK is easier to modify than Scourge, and I prefer DK because each town has a different (static) list of items you can buy and you can very easily add new classes/races/alignments/items/drops/etc.

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#17298 - 05/22/08 10:51 AM Re: Anyone interested in mods/mods collection? [Re: gamefreak888]
Fayt
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I prefer DK over Scourge. But to each their own. I am love reviewing mods, but I only make custom stuff for my game.
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#17299 - 05/22/08 02:55 PM Re: Anyone interested in mods/mods collection? [Re: Fayt]
gamefreak888
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Well I've got mods like:
Training mod (you can train once a day and raise your attack/defense power or dexterity/strength)
Create your own town mod (upgraded Kingdoms mod)
New items mod (gauntlets, greaves, boots, ring, ring, amulet, armor for your pet, pet...)
Skills mod (new skills like mercantile which makes items in stores cheaper, you can raise it by simply buying a lot of items)
Inventory mod (working on this one, you can put a maximum of 30 items inside it)

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#17300 - 05/22/08 06:10 PM Re: Anyone interested in mods/mods collection? [Re: gamefreak888]
AnmanIndustries
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 Originally Posted By: basleijser

In my opinion, DK is easier to modify than Scourge, and I prefer DK because each town has a different (static) list of items you can buy and you can very easily add new classes/races/alignments/items/drops/etc.


Ehem... I made a mod for that for DS.
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#17301 - 05/22/08 07:50 PM Re: Anyone interested in mods/mods collection? [Re: AnmanIndustries]
Fayt
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basleijser your copying some dragon's kingdom stuff there.
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#17302 - 05/23/08 12:40 AM Re: Anyone interested in mods/mods collection? [Re: Fayt]
AnmanIndustries
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OH NOES!
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#17303 - 05/23/08 09:44 AM Re: Anyone interested in mods/mods collection? [Re: AnmanIndustries]
gamefreak888
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I'm not copying Kingdoms, I'm using it's basic code for a new mod and I haven't removed the copyright parts of it.
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#17304 - 05/23/08 12:09 PM Re: Anyone interested in mods/mods collection? [Re: gamefreak888]
Fayt
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Using it's basic code.

BINGO
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#17305 - 05/24/08 03:34 AM Re: Anyone interested in mods/mods collection? [Re: Fayt]
gamefreak888
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What are you guys talking about?

That isn't illegal or something.

It never says you're not allowed to use it's basic code and there is also another mod that adds extra things to the script (by larou, but it's full of bugs).

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#17306 - 05/24/08 08:57 AM Re: Anyone interested in mods/mods collection? [Re: gamefreak888]
Fayt
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Kingdoms has been illegal for years for violating copyright. Anyone using is also illegal.
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#17307 - 05/24/08 10:30 AM Re: Anyone interested in mods/mods collection? [Re: Fayt]
AnmanIndustries
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Wait, was kingdoms that one that the other guy ripped DK from?
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#17308 - 05/24/08 10:30 AM Re: Anyone interested in mods/mods collection? [Re: AnmanIndustries]
Fayt
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Yes Adam ripped it.
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#17311 - 05/25/08 08:22 PM Re: Anyone interested in mods/mods collection? [Re: Fayt]
AnmanIndustries
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MAN. I TOTALLY forgot about that. He technically DIDNT. But we wont go there. Best to leave and forget and not support basleijser anymore.
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#17313 - 05/25/08 08:48 PM Re: Anyone interested in mods/mods collection? [Re: AnmanIndustries]
Fayt
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Yeah the heck with him.
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#17320 - 05/26/08 08:56 AM Re: Anyone interested in mods/mods collection? [Re: Fayt]
gamefreak888
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Oh I didn't know the Kingdoms mod was illegal. Why then?

In that case, I'll write my own code for the 'create your own town mod', and I do not mean that I will retype everything, I will start from the beginning and I'm not copying anything from the Kingdoms mod.

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