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#4141 - 06/15/04 06:46 PM Scourge Status 2
Jamin Administrator
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Registered: 02/25/05
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Loc: Texas

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Here's some new information on Scourge, since it's been awhile since I've updated and a lot of new things have been worked on.

I'm mostly going to leave this vague, since I'm not sure how much of an explanation you really want, and since I don't want to give away all that much... but here you go, for all you conspiracy buffs who like to latch onto little bits of information and endlessly extrapolate them until your heads explode...

1: There are about 60 regular items, and probably 20-30 unique items.
2: There are about 200 monsters.
3: There are five worlds/lands.
4: There are boss monster(s) for each world.
5: There is a storyline.
6: PVP fighting will not be limited to the arena... you will be able to fight out in the world. (Hopefully.)
7: Helmets and jewels are the two new purchaseable item types.
8: In lieu of a screenshot, the following is the prologue to the story... enjoy.

quote:

The light has forsaken this land, and not for the first time. Centuries ago, it was overrun by darkness and then saved by a hero whose lifelong quest was to eradicate evil. The hero succeeded, and in the end, Lucifuge, King of the Dragons, was destroyed... at least for the time being. In the many long years since that time, Lucifuge has been gathering his forces and his power, and has finally regained enough of his former strength to return.

So the land is once again in need of a saviour. It will be no easy task, dear adventurer. In the last age, Lucifuge and his minions controlled but a small country. This time, he has sent his forces to sow chaos and darkness throughout the world. Only a brave adventurer will be able to conquer him and restore peace and order to the world.

Continue on, dear adventurer. You shall be tested dearly, but the rewards will be great.



---Jamin

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#4142 - 06/16/04 04:01 PM Re: Scourge Status 2
Zhamel
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Registered: 05/12/04
Posts: 6
Loc: Texas, USA

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ooOOoo, sounds cool. Guess I'll just have to sit and keep twitching in anticipation. Cool
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#4143 - 06/17/04 06:53 AM Re: Scourge Status 2
Equinox
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Registered: 05/20/04
Posts: 10
Loc: United Kingdom - North Wales -

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same here Smiler
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#4144 - 07/08/04 07:47 AM Re: Scourge Status 2
aqwer
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Registered: 04/26/04
Posts: 9

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What about trades Big Grin Big Grin and clans
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#4145 - 07/08/04 08:52 AM Re: Scourge Status 2
Jamin Administrator
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Registered: 02/25/05
Posts: 2649
Loc: Texas

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Trading is on the "hopeful but not definite" list. It mostly depends on if I can figure out how to code it.

Clans... this is something I just don't get. How exactly does one go about coding for clans? What do they need that everyone else doesn't? And why can't you just prepend your callsign in front of your name like everyone does in FPS games? If you have any ideas, I'm all ears... but I've just never really understood what exactly was supposed to make clan members different from any other players.

---Jamin

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#4146 - 07/13/04 09:05 AM Re: Scourge Status 2
Maebius
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Registered: 02/05/04
Posts: 18

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Hey Jamin,
I've been modifying your game for q whiel now and have "guilds" in my game.
They might inspire you with ideas, but basicalyl I jsut added a "Guildname" field to the users, and if that field is non-blank it allows access to other functions (like an arena, the vaults, etc)
Check it out if you would like... I'll edit your login if you need to in order to get enough Tokens to join a Guild.
http://www.everthorn.net/Pond/

also, if you see anything and go "How the heck did he do that?! (like the coordinate map!) let me know via email and I will gladly share. I don't check these forums more than once a month or so, but check email every day, and login to my version of the game multile times a day to upload/test stuff
-Maebius

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