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#7027 - 07/29/05 04:38 PM Wallpaper: Negation
Jamin Administrator
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Here's a fun new wallpaper I just finished. (Yes, I know, I should be working on Scourge... but deal with it.)

About 3 hours working on the models and lighting and what-not in 3dsmax, 15 hours to render the 3d, and then another 4 or so hours of 2d work in Photoshop. I've been working on it off-and-on for the last three days.

It's called "Negation." Don't ask me why. I just thought it sounded cool.

Click the thumb for the full-sized image (1600x1200, ~400kb).



---Jamin
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#7028 - 07/29/05 07:05 PM Re: Wallpaper: Negation [Re: Jamin]
Gary13579
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That's amazing..

What's your CPU speed? I wanted to do stuff like this in 3ds, but if it took you 15 hours to render it, I should probably put it off till I get a faster PC...
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#7029 - 07/29/05 09:59 PM Re: Wallpaper: Negation [Re: JRWR]
Jamin Administrator
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Athlon64 3000. The actual clock speed is 1.8ghz or something like that.

And thanks.

---Jamin


Edited by Jamin (07/29/05 10:00 PM)
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Diablo 3 Lead Designer Jay Wilson:
“The development of a Blizzard game is sometimes a long affair. This is how long it took us to be ready.”

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#7030 - 07/29/05 10:28 PM Re: Wallpaper: Negation [Re: Jamin]
Crimson Scythe
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How quick is that rendering boy?
Errr.... I wish mine was at tops and I'd be rendering and creating models, <sigh> :/

Its nice. I was looking for a nice black/darker background, plus that saying is cool.
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#7031 - 07/29/05 10:36 PM Re: Wallpaper: Negation [Re: Jamin]
Jamin Administrator
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Also, in case anyone's interested, here's a couple more images you can view.

First up, we have the 3d render only. I've shrunk it down to 800x600 to save on filesize, but other than that, this is exactly how it rolled out of Mental Ray. Note that I did a little bit of color shifting in Photoshop on the final wallpaper, which is why this one's colors look a bit different.

And here's a version without the materials applied to the shapes. No lighting effects, no nothing. This lets you see what the three original shapes themselves look like without any of the fun reflection/refraction stuff. Sort of interesting. Actually, this is sort of pretty in its own right.

Also, a note for people interested in this type of thing, it's actually a ton easier than you might think. The basic steps I took for this piece are:

1. Make a shape that's good for playing with - torus (aka donut), teapot, something like that. Cubes and spheres are ok, but not really complex enough to have fun with, imho.

2. Add a noise modifier. This is where all the crazy twists and turns and everything come from. Yes, believe it or not, this background started from three simple donuts. Play with the noise settings until you get something that looks cool.

3. Add a few other modifiers - twist, stretch, and bend are some good ones. Again, play with the settings until you find something good.

4. Add the MeshSmooth modifier. This turns everything into nice round curves instead of big ugly pointy triangles (unless you're going for big pointy triangles, in which case, skip the MeshSmooth). A tip that I found out by myself, is if you right-click on the MeshSmooth modifier after you apply it, you can turn it off in the viewport. Now everything will still look pointy and ugly in the viewport, but it will make editing and moving around a TON faster. And it will still render the final image with the modifier applied. For this piece, I used a MeshSmooth setting of "5," which probably explains why it took 15 hours to render. A setting of 3 or 4 will result in a faster render, but some of the curves may still look a little triangular. It all depends on how patient you are.

5. Apply a material to it. Make the material whatever color you want, but you'll need to turn on the reflection and refraction maps so everything interacts with everything else and you get all the cool glowy looking stuff. This is what separates that red/blue/yellow image above from the final good-looking render.

6. Rinse and repeat as necessary. Make another shape, do stuff to it, rotate it or move it a little, and just keep doing this until you're happy with what you get.

7. Save often, and do lots of test renders at 320x240. Running the renderer at the really small size will only take a few minutes, and it will give you a good idea of what the final thing will look like once you're ready to turn on the final render and go to bed.

Hope this has been informative. If anyone else is interested in getting into this, I can point you to a few of the good tutorials I relied heavily upon for this.

---Jamin

P.S. - Not to be an attention whore or anything, but I posted this on DeviantART, so if anyone's got an account there and feels like commenting or giving it a +fav, that would be nice.


Edited by Jamin (07/29/05 11:13 PM)
_________________________
Diablo 3 Lead Designer Jay Wilson:
“The development of a Blizzard game is sometimes a long affair. This is how long it took us to be ready.”

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#7032 - 07/30/05 09:21 AM Re: Wallpaper: Negation [Re: Jamin]
lisi
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Registered: 02/20/03
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na na na na na na....ha ha ha ha ha ha....i saw this first, before any of you guys, because i'm special.

ok, that is all. thank you, come again.
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#15938 - 10/25/07 08:17 AM Re: Wallpaper: Negation [Re: lisi]
sytes.eu.tt
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Woahawo ;D thank you
I was looking for a wallpaper like that ;\)

http://img515.imageshack.us/img515/9489/lookingniceqf1.jpg
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